DESIGN AND DEVELOPMENT OF PENYU KITA, AN INTERACTIVE ANDROID APPLICATION IN CONVEYING TURTLE ENDANGERED AWARENESS

Authors

  • Iliana Mohd Ali Faculty of Computer, Media and Technology Management, University College TATI (UC TATI), Malaysia
  • Nooraida Samsudin Faculty of Computer, Media and Technology Management, University College TATI (UC TATI), Malaysia
  • Wan Ainul Alyani Wan Mohamed Faculty of Computer, Media and Technology Management, University College TATI (UC TATI), Malaysia
  • Norhayatie Ibrahim Faculty of Computer, Media and Technology Management, University College TATI (UC TATI), Malaysia
  • Ahmad Joraimee Mohamad Faculty of Computer, Media and Technology Management, University College TATI (UC TATI), Malaysia

Abstract

There are five modules within the app that are informasi (information), kesedaran (awareness), permainan (games), aktiviti (activity), and aduan (complaint). The Penyu Kita application was designed and developed by using the ADDIE model, MIT App Inventor 2 is used to program and Adobe Illustrator for designing the interfaces.

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Published

2021-07-31

How to Cite

Mohd Ali, I. ., Samsudin, N. ., Alyani Wan Mohamed, W. A. ., Ibrahim, N. ., & Joraimee Mohamad, A. . (2021). DESIGN AND DEVELOPMENT OF PENYU KITA, AN INTERACTIVE ANDROID APPLICATION IN CONVEYING TURTLE ENDANGERED AWARENESS. International Journal of Advanced Computer Systems and Software Engineering, 2(2), 22–25. Retrieved from https://journal.scientiaca.org/index.php/ijacsse/article/view/36

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Articles